Kickoff Boss Documentation - Players



Player Life

  • Players can spawn in a few ways:

    • When a new team is created (new manager joins).

    • As youth players (starting at age 15).

    • As amateur players that can be recruited.

  • All players have their birthday anniversary on the day they were spawned. Players born on the 29th, 30th, or 31st will have their anniversary set to the 28th to account for February.

  • Youth players:

    • Start at age 15.

    • Can be promoted to the first team at age 17 (cannot play senior matches before that).

    • If they are not promoted by age 18, they will quit football at the end of that season.

    • Youth players can only participate in the Youth League, earning a small amount of experience per match.

  • Early career struggles:

    • In their first matches, young players perform below their real ability.

    • Until reaching 10 XP, they suffer a 25% skill penalty.

    • Between 10–40 XP, the penalty reduces to 10%.

  • Aging and Retirement:

    • Outfield players retire between ages 32–38.

    • Goalkeepers retire between ages 32–40.

    • At the end of every season after 32, retirement is considered. The older the player, the higher the chance.

    • Once a player decides to retire, the manager is notified, and the player retires at the end of the following season.

    • After the age of 30, players can start to drop their physical skills, strength, speed and natural fitness. This happens during season change, when players come back from their holidays.


Experience and Leadership

  • Experience is earned by playing official matches (must play at least 15 minutes):

    • National League: +2 XP

    • Playoffs / National Cup: +3 XP

    • Champions League / Continental Cup: +5 XP

  • Leadership:

    • Determined by age, experience, and whether the player has the Influential trait.

    • High-leadership players are crucial as captains, providing morale and performance boosts to the team.


Player Traits

Each player may have a personal trait, assigned randomly at birth. Traits can be positive or negative. They are only visible when a player reaches 18 years old.

Available Traits:
  • Error Prone (ERR) – More likely to make mistakes and lose possession, potentially leading to dangerous situations.

  • Injury Prone (INJ) – More likely to suffer injuries than other players.

  • Influential (INF) – Boosts leadership rating, making the player a strong captain candidate.

  • Dirty (DIR) – Higher likelihood of committing fouls.

  • Set Piece Specialist (SPS) – Receives a bonus when taking or defending set pieces (corners, free kicks, penalties).

  • Determined (DET) – Gains a general skill boost during matches due to determination.


Temporary Player Modifiers

A player’s match performance can be temporarily influenced by modifiers. These represent short-term boosts or setbacks that affect performance.
Modifiers are triggered by different events (both on and off the pitch) and last for a limited time.

Current Modifiers:
  • Man of the Match (+5%) Earned when awarded MotM. Boosts confidence and performance, lasts 24h.

  • Hat-trick Hero (+10%) Triggered when a player scores a hat-trick. Significantly boosts morale and performance, lasts 24h.

  • Settling In (−5%) Applies to newly transferred players for 48 hours, representing adaptation to a new club.

  • Unsettled by Transfer (−5%) Applied if a player is currently transfer listed.

  • Returning from Injury (−5%) Players recently back from injury suffer reduced performance until fully sharp again, lasts 24h.

  • Positive Press Release (+10%) Boost from media praise or club statements, improving confidence, lasts 48h.

  • Birthday (+10%) Players perform better on their birthday (anniversary of their spawn date), lasts 24h.

  • Family Issue (−10%) Off-pitch family-related problems negatively affect performance, lasts 24h.


Player Condition

Condition represents a player’s physical energy and has a direct impact on performance.
Example: A player at 90% condition will only perform at 90% of their ability.

Losing Condition
  • Condition decreases when playing matches:

    • The drop depends on natural fitness and activity level during the match.

    • Each action performed in-game further reduces condition.

    • Very active players should be rotated or substituted, as their performance declines with fatigue.

  • Over the season, players with heavy minutes accumulate season fatigue, increasing condition loss. This fatigue resets at the start of a new season.

  • Friendlies cause a smaller condition drop than official matches.

Increasing Condition
  • Players recover +2 condition points per day (reset at 00:00 server time).

  • The Medical Center (from the office menu) can be used to restore condition faster, by assigning physios to give massages to tired players.


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