How you arrange your match lineup can be the key to either clinching the
league title or languishing at its lowest ranks. You're equipped with players whose placement across the pitch can
significantly impact the game. Each player's unique attributes and their
locations on the field will influence various aspects of the game's
dynamics. Adapting your approach for each opponent is vital to success.
Mentality.
Mentality, sets the general effort for attacking or defensive duties. Your
players can have following mentalities:
- Attacking, your players will push more in the front as a team, giving all attacking efforts a bonus while attacking. There is a drawback when defending and the team wont be as effective.
- Balanced gives no advantage or disadvantage while attacking or defending.
- Defending, your players will focus more on defense duties, staying back and holding the lines, they will have a bonus while defending. The drawback is they wont be as strong while attacking.
Tempo.Tempo affects the speed of the game and your team's formation stability. Your
players can have following tempo orders:
- Fast (Increased tempo) means your players will avoid wasting
time and will try to be productive on the pitch.
- Balanced (Balanced tempo) has no change to how you set your formation;
- Slow (Decreased tempo) means your players will slow down
play and lose time.
Marking.
Your team's defensive focus. Try to focus your formation and
marking options to neutralize your opponent's most powerful areas of
play.
Except for zonal marking, each option shifts some defensive strength
towards the selected focus - either intercepting crosses, through balls,
or blocking long shots - slightly reducing effectiveness in other areas
Tackling. Impacts not only how aggressively your players engage in challenges but
also influences the risk of committing fouls and possibly incurring
cards.
Build up. Where do you see the space for creating your own actions and where will you focus your midfielders to build possession. This option doesn't give any bonuses/penalties to your team, it is just a guideline which events to attempt the most.
Approach. How do you prefer to approach opponent's goal. Try to exploit opponent's weak areas with your formation and right approach type. This option doesn't give any bonuses/penalties to your team, it is just a guideline which events to attempt the most.
There are several formations to choose from, 4-4-2 being the default and most neutral formation. Any other formation may bring bonuses or penalties to a determined play. For example, a defending team using 5-3-2 will see a benefit when one of the 5 defenders is going for a tackle. However if the same team is defending using 3-4-3, the same defender will be less effective as they are missing 1 player. The same is true if the player defending is a midfielder or striker, the match engine will also check how many players there are in that position.
Same logic when attacking, a lone striker in a 4-5-1 will struggle to score, comparing to 3-4-3 but since his midfield has 5 players, he will probably be served more often.
So, we can assume that in KOB, 5-3-2 is a defensive formation, 3-4-3 is an attacking formation that will be weaker defending but every attack using a striker, is stronger. This logic is the same for all formations.
For every official match a team plays with a formation, it will
gain a 1 star experience towards that formation knowledge, each star
gained gives a 1% bonus to players skills for the next match. This
experience can be accumulated up to 5 stars, giving a maximum of 5%
bonus. To stack this experience the game will only look for the latest 15 official matches, older than that, they will be "forgotten". Formation experience will give bonus to every match type however can only be accumulated on official matches. Formation experience is reset at the end of each season.
Players should be played on their natural positions, if a player is playing in the wrong position he will get a 20% debuff to his skills.
It is possible to train a player to play in extra sides (left, center, right) than he already does, this costs euros.
Players can be set as a Defensive, Normal or Attacking duty. This setting will result in the match engine giving priority in relevant tasks to these players.
For example, a midfielder set as defensive will be selected more often to defend than other midfielders not set to defensive. Same for attacking, if a midfielder is set to attacking, he will be chosen to start more buildups and receive more attacking balls than other midfielders.
Another example, setting all defenders as defensive will not give priority to any defender while defending, so its important to have different duties if you want different priorities. Same as if you only have 1 striker in your formation, it doesn't matter his duty as he will always have the same priority.