Forum > General (International) > KICKOFF BOSS update history



villarreal
49 posts
6 months old
on 20-02-2025 10:12:33 (1 month ago)

This is the content of KOB updates from June 2024 to now (only posts from the forum)
I have classified and arranged from old to new (Please forgive me if I classify incorrectly). Everyone can copy and use.
This is the game development history for those who want to learn and has some useful information for new players.

PLAYERS

  • You can now see a player's experience level. This XP bar keeps getting updated because the 100% is based on the most experienced player in KOB, and it keeps going up every day with new matches. (Updates 8/6/24)
  • Form now on all players have their anniversary at the day they were born (spawned), every season. Players spawned on days 29, 30 and 31 will count as day 28, to account for February. (Updates 13/6/24)
  • Cards and player condition is reset on season change, around 0:01 of the 28th. (Updates 25/6/24)
  • Player injuries are now time based instead of number of matches. All players have been healed and medical center slots were reset. (Updates 3/7/24)
  • The player experience bar was updated to reflect a higher (and fixed) maximum xp, no one lost any experience, just the maximum is higher. (Updates 5/7/24)
  • A player will retire between the ages of (32 and 38 for outfield players) and (32 and 40 for GK), every 32+ player will think about this when the season ends, the higher the age the higher the chances that he will want to retire. If he decides to retire, the manager will get an alert and he will end his career at the end of the next season. (Updates 10/7/24)
  • Added information about very unexperienced players in the pitch. These players play below our expectations (a penalty to their skills) until they reach a minimal amount of experience, its currently around 10% on the experience bar to lose that debuff, around 10 matches. The lower the XP the bigger the debuff. (Updates 17/7/24)
  • Added youth players to the players list in the team information page. (Updates 14/8/24)
  • Players can now only get XP from matches if they play at least 15min. (Updates 23/8/24)
  • Tackling was added to midfielders average quality calculations by reducing the impact natural fitness had, this will most likely result in a drop in AVQ since most midfielders currently have more natural fitness than tackling skill. (Updates 23/8/24)
  • The average quality going up or down does not matter in terms of player performance in matches, the skills are the same and its the skills that are used by the match engine, not average quality. (Nicmo reply Updates 23/8/24)
  • Players retiring at the end of the season from unmanaged teams will now be automatically replaced by a younger player from the same position. (Updates 9/9/24)
  • We’re thrilled to announce the launch of a brand new Player Name Change feature! Now you can take personalization to the next level by renaming your favorite players, making your team even more unique. You can find the Naming Auctions under the the COMMUNITY menu. (Updates 18/9/24)
  • Player wages are now exponentially more expensive in relation to the player's average quality. Player age also impacts wages to some extent. (Updates 25/9/24)
  • Player value is now based on the game's transfer history. To determine a player's value, the system will look for the latest transferred players with similar age and average quality from the same position (Goalkeeper, Defender, Midfielder, or Attacker). The final value will be an average of the transfer values found. (Updates 25/9/24)
  • You can now change a player's position for a fee of €10. (Updates 2/10/24)
  • XP bar limit was increased from 400 to 1000xp. (Updates 27/10/24)
  • Player XP Warning Changes: The warning for inexperienced players now varies depending on experience: players with less than 10 XP or less than 40 XP will trigger distinct alerts. (Updates 27/10/24)
  • The INF pickups the XP and adds on to it, so if you have a 100% xp bar, you can even get more than 5% bonus. (Nicmo reply Updates 27/10/24)
  • You can now edit a few things about your players so added an edit player button in your players information page. From there you can change: player shirt number (already available before), change player face for a fee, paid to your local federation (5 gold each try), create a player story for a fee, paid to your local federation (5 gold each), change player name (if you have won the player naming rights auction). (Updates 9/11/24)
  • The player potential is now visible in the team information page if the player is yours, transfer listed or scouted by your scouts. (Updates 19/11/24)
  • Teams controlled by real managers will now have to keep at least 16 players in their main squad, going under 16 players will enable a timer of 5 days. During this time the manager will need to get the team back to 16 players or they will be sacked. All funds in the club will go to the local federation. During these 5 days, the manager will have a big warning, always present, about this issue. (Updates 29/11/24)
  • Player birthdays were delayed by a few minutes to prevent youths turning 18 just before season change and retiring instantly. (Updates 29/11/24)
  • Added players preferred foot and height to the player information page. This information is purely cosmetic for now and may still change, has no impact on match engine. This information will be editable for the already generated players (once) so that you don't end up with a "surprise" short target man for example. (Updates 24/1/25)
  • Natural Fitness has a slightly bigger impact on condition drop. (Updates 27/1/25)
  • Added the fatigue bar in player information page. A full fatigue bar (4500 minutes played) means up to a 20% extra loss of condition during matches. (Updates 4/2/25)
  • Added the players minutes played to players listings and the player condition is now shown with 1 decimal point everywhere. (Updates 18/2/25)
  • Its now possible to swap players height between two of your players for a fee. Funds go to federation fund. (Updates 27/2/25)
  • Its now possible to change players preferred foot for a fee. Making the player good at both is more expensive. Funds go to federation fund. (Updates 27/2/25)
  • Fatigue penalty to condition drop was increased from 20% to 50%. (Updates 27/2/25)
  • The INJ (Injury Prone) trait will be a little more noticeable. (Updates 27/3/25)

TACTICS

  • Countering the adversary's tactics is now more powerful. If you pick the right marking option against their approach, and vice versa, it will have a stronger impact. (Updates 8/6/24)
  • Added information about formation experience in the tactics view (right tab) and match view. Right now this is only visual but will later influence the match engine by giving a boost to player skills. (Updates 17/7/24)
  • Pre-planned substitutions are now possible. In the tactics page you will find a "subs" tab where you can select what players to replace. For now, the only option you have is the selection of what minute you want the substitution to happen. More will be added in the future. Only the ACTIVE substitutions will be processed. There is a maximum of 3 substitutions in a match, if you reach this number, the substitutions that go above this number will not be processed. Forced substitutions because of injury, count towards this limit. (Updates 13/8/24)
  • New formation added 5-4-1 (Updates 14/8/24)
  • For every official match a team plays with a formation, it will gain a 1 star experience towards that formation knowledge, each star gained gives a 1% bonus to players skills for the next match. This experience can be accumulated up to 5 stars, giving a maximum of 5% bonus. (Updates 31/8/24)
  • To stack this experience the game will only look for the latest 10 official matches, older than that, they will be "forgotten". (Updates 31/8/24)
  • Formation experience will give bonus to every match type however can only be accumulated on official matches. (Updates 31/8/24)
  • Formation experience is reset at the end of each season. (Updates 31/8/24)
  • Its now possible to preview some match modifiers (and their modifying value) in the tactics screen (located at the top). Mouse over or click them to know what they refer to. This way, these modifiers are clearer to everyone. (Updates 4/9/24)
  • Changed how energy bars are enabled to its clearer that they are on/off. Remember they only work on the 2nd half. (Updates 4/9/24)
  • Trail mix was considered mandatory for the major boost it had in relation to the price, everyone used them so it was nerfed from 15% to 5% player boost, the price was increased as it was ridiculously cheap. A new energy bar was introduced called Pro Bar. This bar has a 15% player boost (like old trail mix) and costs around 5 euros, in gold, also bough from the goods market. (Updates 3/10/24)
  • Substitutions can now have some simple rules, you can find them in the substitution setup panel. (Updates 7/10/24)
  • Its now easier to see if your players have played in the last 24h, if a player has a little green vertical bar on the left, next to his position/name, then he has played in the last 24h. (Updates 15/10/24)
  • Removal of Items and Global Market: All items and the global market have been removed from the game. (Updates 27/10/24)
  • Dynamic Player Condition: Player condition now depletes as players participate in the match rather than only being calculated at the end. (Updates 27/10/24)
  • Tactical Overhaul - Mentality: The Mentality tactical option has been revamped. Setting the mentality to attacking grants bonuses to all attacking moves but applies penalties to defense moves, while a balanced setting provides neither bonuses nor penalties. (Updates 27/10/24)
  • New Tactical Option - Tempo: The Tempo option, now independent of mentality, lets you set play speed to slow, balanced, or fast. This setting impacts the number of build-ups throughout the match. (Updates 27/10/24)
  • Enhanced Captain Bonus: The Best Captain bonus now benefits both teams based on the captain’s experience bar, offering up to a 5% boost at full XP. For example, a 50% XP bar provides a 2.5% bonus. (Updates 27/10/24)
  • Captain Substitution Rule: If you substitute your captain mid-match, the captain bonus will be recalculated for the new captain. (Updates 27/10/24)
  • Substitution Increase: Teams can now make up to 5 substitutions during official matches. (Updates 27/10/24)
  • If a player has low experience, it will now show in the tactics screen player list. (Updates 4/11/24)
  • You can now change the players shirt numbers by going to the individual player information page and click the blue shirt number icon. (Updates 4/11/24)
  • Player lists are now listed by the player position and their shirt number, this helps you set a visual priority to players in these lists. For example your most used players can have lower shirt numbers and they will be sorted first. (Updates 4/11/24)
  • When a captain is sent off, the match engine will now also recalculate and find a new captain for the team based on team roles. (Updates 4/11/24)
  • Morale no longer gives any penalty or bonus to your players in tournament and friendly matches. (Updates 19/11/24)
  • When changing a player in the tactics screen, if the new position already has a player, then they will swap places. (Updates 19/11/24)
  • When setting up a substitution, you can now set a NOT option for the selected criteria, where the opposite of the criteria will happen instead. (Updates 28/11/24)
  • Increased the fixed amount of condition drop during matches by 20%, condition drop by each action remains the same. (Updates 29/11/24)
  • A new physical condition stat was introduced to the match engine. Similar to player condition but specific to that match. A player will lose this specific condition during the match while time passes, BUT, some of it will be replenished at match breaks (at 45min, 90min, 115min and 120min). So, this extra condition drop will make substitutions more relevant. Refreshing a player position later in the match is now "a thing" in KOB. This stat is also influenced by natural fitness. (Updates 29/11/24)
  • Substitutions got more freedom, slots are no longer reserved for 2 defenders, 2 midfield, 2 attackers and 1 goalkeeper. You can bench whatever players you wish. (Updates 7/1/25)
  • Some small tweaks made to tactic and substitution panels. One, you can now remove players from the lineup by selecting their position and removing them from the selection panel. (Updates 7/1/25)
  • From now on, players in the bench are shown in the match screen, each team has a drop down button for it, this way you can better analyze possible player lineups. (Updates 7/1/25)
  • Improved logic when selecting players for position without any player selected and also on forced substitutions. (Updates 7/1/25)
  • You can now set specific players to extra defensive or attacking duties when selecting a player in the tactical screen. This will skew the match engine to select that player more often when your team is either attacking or defending. (Updates 28/1/25)
  • The tactical panel has got a bit of a rework, changing formation and tactical options is now done in a dedicated panel, this will allow to add new options and choices for your tactics! (Updates 27/2/25)
  • A new option we have now is the Half-Time changes. These can be setup based on a criteria you choose, if the criteria is true then your selected changes will be done at half-time. You can change any tactical option but not your formation. (Updates 27/2/25)
  • Another new option is the ability to select if you want players with a yellow card to be replaced ASAP. (Updates 27/2/25)

MATCHES

  • Friendlies will now give a small amount of experience. (Updates 18/6/24) (Currently no experience is gained)
  • Yellow cards are 1 point, reds are 2 points each. (Updates 25/6/24)
  • It is now very unlikely to have red cards in the first 15 minutes, as referees are more lenient during this initial time. (Updates 25/6/24)
  • Friendlies and Tournaments have a much lower chance of player injuries. (Updates 25/6/24)
  • Managers can now try to predict the outcome of any match by visiting the pre-match page. There will be some stats concerning these votes to determine who are the best managers predicting results. (Updates 5/8/24)
  • The chances of getting a red card while playing soft tackles is now very very small. (used to be very small but not small enough apparently) (Updates 5/8/24)
  • In case the match goes into penalty shootout the order of the player roles will now be followed properly to select who takes each penalty. (Updates 14/8/24)
  • Its now possible to create public match reports in whatever match you want in a few different possible languages. These reports are AI generated by checking match and player stats. This has a cost of 0.01 Gold as these reports are paid to a 3rd party company. (Updates 23/8/24)
  • Its also possible to view in the match stats page what team modifiers were applied. Including what team has the best captain and if they used an energy bar. (they are only stored since now, don't check older matches) (Updates 4/9/24)
  • Friendlies will now allow up to 7 substitutions. (Updates 25/9/24)
  • Strikers will now be more involved in creating chances. (Updates 27/1/25)
  • Goals from freekicks no longer award assists to the player that suffered the foul. (Updates 27/1/25)
  • Players will now lose more condition during matches as the season progresses and they accumulate minutes played, at the start of the season it wont be noticeable but as playtime accumulates the condition drop gets aggravated up to 20% more. To reach 20% penalty a player would need around 40 full (oficial) matches. (Updates 27/1/25)
  • On match reports, you can now see how many times your players are selected for attacking events, these numbers are under the assist and shots columns, so its now Buildups/Key passes/Assists and Attacks/Shots/Shots on target, so you can easily see if a specific player fails a lot of passes/shots or if your attacking duty priority is having a relevant impact on a player or not. (Updates 4/2/25)
  • I have updated the match engine today to fine tune what players get selected when balls are left/center/right, attacking or defending. You should feel your choices will have a bigger impact on what players get selected for every buildup/keypass/shot. Thanks to maridiba for pointing out some of the problems. (Updates 8/2/25)
  • Added some extra bits of details to match commentary to help understand where the ball is and what players are going for them. (Updates 8/2/25)
  • The game will now calculate the match's home and away teams average quality based on every player that plays and how many minutes each participated. So, it is no longer just the starting 11. (Updates 8/2/25)
  • Players height was introduced in match engine. Taller players will have an extra advantage fighting for cross balls. However, shorter players will have an advantage going for through balls as they are more nimble and have higher acceleration. (Updates 27/2/25)
  • Players preferred foot was introduced in match engine. Right footed players can cross better from the right side, left footed cross better from the left. Also, "cutting inside" now works, right footed players shoot better long shots from the left side of the field while left footers shoot best from the right side. (Updates 27/2/25)
  • Changed how corners are taken, the player taking the corner will now fight himself for a successful cross since there is no opponent challenging him directly. (Updates 27/2/25)
  • If your team has a red card, the referee will be kinder, giving your team another red card will be less likely. (Updates 27/3/25)
  • If your team has an injured player, it will now be less likely to get a 2nd or 3rd injury in the same match as players will be more careful. (Updates 27/3/25)

TRAINING

  • - Training progress will no longer waste any points above 100%. (Updates 8/6/24)
  • - Player training changed. Increasing skills becomes harder the higher the skills is, this helps leveling players in the begining and then a lot of effort to make a super player.
  1. From 0-to-60 skills increase by 1 (like before)
  2. From 60-to-70 skills increase by 0.8
  3. From 70-to-80 skills increase by 0.6
  4. From 80-to-90 skills increase by 0.4
  5. From 90-to-100 skills increase by 0.2 (Updates 1/7/24)
  • Added the possibility of player tutoring. Players in the youth center can now be "linked" to an older player (30+) and get a training progress boost in training sessions. This can be setup in the Tutoring tab in the training page. (Updates 5/8/24)
  • A new option is available from your players information panel, under the training tab, you can now set skills to be automatically trained when the training progress reaches 100%. This will save you some clicks if you wish to use it. Its totally optional. (Updates 16/12/24)

TRANSFERS

  • When bidding on players, the smallest possible bid increment is now 0.05 Euros. (Updates 25/6/24)
  • Players that have been released by clubs can now be resigned. In the markets menu you will find the  free player market page where anyone (with gold) can start an auction for a player they are interested. The winning bid will be paid in full to that player's local federation. (Updates 5/7/24)
  • Managers will now receive an alert when a player they have shortlisted gets transfer listed. (Updates 5/8/24)
  • Added a remove from shortlist button in the players shortlist. (Updates 14/8/24)
  • Managers can now remove their players from the transfer list, if they don't have any bids. This can be done from the transfers page. (Updates 7/10/24)
  • Placing a player on the transfer list now costs 1 local currency, paid to the local federation. (Updates 7/10/24)
  • Transfer listed players will now have their potential rating made public by the club selling him. (Updates 22/10/24)
  • Potential rating is now searchable in the transfer market search tool. (Updates 22/10/24)
  • If there are any active IN or OUT transfers, they will now be displayed in the left menu. (Updates 22/10/24)
  • If a manager has made a bid on a player, the system will send a notification to the manager browser when there is 10min left on the auction. (make sure you enabled notifications on your device) (Updates 22/10/24)
  • The Solidarity contribution has been introduced. The club selling a player will now pay a 2% solidarity fee to the original club that spawned that player. If the original club has no manager, the fee is not taken from the transaction. If the club selling is also the original club, then they get the fee also. (Updates 22/10/24)
  • Player auctions can now be set at 24, 48 or 72 hours, instead of always 48 hours. (Updates 4/11/24)
  • Re-arranged the player market search function and added the player value filter. Bids made on free players are now visible on your Transfers page. (Updates 9/11/24)

YOUTH CENTER

  • The Youth Center slots have been reduced, they are now Level 1 -> 3 players, Level 2 -> 5, Level 3 -> 8, Level 4 -> 11, Level 5 -> 13. (Updates 13/6/24)
  • Youth players start at the age of 15 and can be promoted to the first team when they reach 17, they cannot play for the first team before that. Youths that are not promoted to the first squad when they reach 18 years old, automatically quit football. (Updates 10/7/24)
  • When spawning a youth player, you can select the desired talent, but the player's position and side will now be assigned randomly. (Updates 2/10/24)
  • When spawning a youth player, the system will make sure the next player is from a different position than the last spawned by the same team. This ensures for example that you don't spawn 2 GKs or more in a row. (Updates 4/11/24)
  • Old youth players sitting in the youth center will now show a warning, at the end of the season they will retire. (Updates 4/11/24)

OFFICE

  • Not paying team wages on monday will now give your team a 15% skill penalty during matches for the entire week. Make sure you have the local money for wages until then! (Updates 4/9/24)
  • Dynamic Penalties: The penalty for not paying team expenses on Monday has been adjusted to depend on the amount of missing funds. 2 examples:
  1. Full Shortfall (0% Funds): If your team lacks all necessary funds, you will incur the maximum penalty of 20% skill reduction during matches for the entire week.
  2. Partial Shortfall (e.g., 50% Funds): If your club has half the required funds, expenses will be paid, and the penalty will be reduced to 10%. (Updates 2/10/24)
  • Adjusted Wages: Wages have been increased to balance out the removal of item sales from the global market. (Updates 27/10/24)
  • Silent Refund for Stored Items: Any items bought and still held in the club’s inventory will be silently refunded. (Updates 27/10/24)
  • Medical Department Update: Injuries can no longer be healed outright. Instead, each medical level grants a 2% reduction in injury recovery time. Additionally, each level provides a physio to help players recover condition. This has to be done manually where you need to select what players are the most important. (Updates 27/10/24)
  • New Dressing Room: Replacing the legal office, the Dressing Room now controls squad size limits. It allows for 27 players at level 1, 29 at level 2, 31 at level 3, 33 at level 4 and 36 players at level 5. (Updates 27/10/24)
  • Its now possible to boost your team morale by issuing a press release that boasts your players! From  the Office menu there is a new Press sub-menu where you can issue these, the cost is paid to your local federation. Each press release will increase your team morale by 5% and can only be issued once a week. They will be written for you in the language you want so no need to worry about it. In the future there will be other types of press releases with different effects. (Updates 4/12/24)
  • I understand the teams in higher positions of the league don't see it but those teams in the bottom of the table have very low team morale and its kind of a spiral of doom, once you lose your first matches and the others win, you are in a big disadvantage until the end of the season playing 70% morale team versus a 100%. Maybe it would be a good idea that the press conference effect was gradual, depending on your team's current morale. (Nicmo reply Updates 4/12/24)
  • Wages formula has been updated, pushing forward their exponential rise, you may experience a substantial player wages drop if you have good players. (Updates 7/1/25)
  • Player condition will now show 1 decimal in the medical center. (Updates 24/1/25)

STAFF

  • You can now scout players to reveal their talent level. To do this, you need to hire a scout. Each scout can only gather information from one of the four game zones, so if you want to scout any player, you need four scouts. Each scouting job costs some gold, which goes to your local federation funds. (Updates 8/6/24)
  • Managers can now upgrade their coaches by sending them to the training school, upgrading 1 rating star each time and taking 3 days each. The cost of each upgrade is the diference between the cost of the current level and the level above +10%. So upgrading from rating 1 to 5 will cost 10% more than hiring a 5 rating coach directly. (Updates 4/12/24)

STADIUM

  • Stadium infrastructure can now only be built one at a time. (Updates 25/6/24)
  • Added infrastructure costs to stadium and its facilities, the amounts are more of a place holder for now, they are not final so we can test their functionality next monday but they will be charged. (Updates 7/10/24)

FUNDS

  • The gold from creating a new Youth is now distributed differently, 40% goes to Partners Fund, 30% to Global Fund and 30% to your local Federation. Used to be 50% to PF and 50% to global fund. (Updates 5/7/24)
  • Scouting a player now costs 0.05 instead of 0.01 gold. Still paid to you local federation. (Updates 5/7/24)
  • Recruiters can receive taxes from their recruits. So, any funds that come from the federation, get taxed by the recruiter. Any funds that come from global fund gets taxed by the federation, this way we avoid the same thing getting taxed twice. Stadium revenue and international competitions get taxed to federation (Updates 10/7/24)
  • The CL funding amount from the global fund was reduced from 30% to 25%, the CC will get those 5% as their funding for prizes. (Updates 17/7/24)
  • Prizes distribution (cl and cc) was changed for next season to a more tailored approach. The goal was to spread the same pot by more teams, making these competitions appealing to more managers. For this the later stage prizes have been reduced and redistributed sooner. The exact prize distribution is available in the documentation. (Updates 26/8/24)
  • The funds from wages come back to the clubs and local federations by stadium ticket sales as the local federation takes 15% of those and they are paid by the global funds. All matches ticket sales amount to a big amount everyday. (Nicmo reply Updates 25/9/24)
  • Dynamic Costs: The cost of training a new side for a player now depends on the player's talent level. (Updates 2/10/24)
  • Fund Allocation: Funds collected from training new positions or sides are now distributed to support various in-game funds: Partners Fund: 30%, Global Fund: 35%, Local Federation Fund: 35% (Updates 2/10/24)
  • Updated Fund Distribution: Spawning a youth player now follows the same fund allocation as training funds: Partners Fund: 30%, Global Fund: 35%, Local Federation Fund: 35%. (Updates 2/10/24)
  • All funds from global market sales continues to go to the Global Fund to fund international competitions and stadium tickets. (Updates 3/10/24)
  • Infrastructure upgrades are now paid 30% to partners fund, 35% to global fund and 35% to local federations. (Updates 7/10/24)
  • Tournament earnings are now taxed by the local federation by 15%. (Updates 28/10/24)
  • You realize that these 15% go to your local federation, that later will be used to pay your league and cup prizes, right? The more you win the richest your league becomes. (Nicmo reply Updates 28/10/24)
  • Tax on tournament victory bonus was decreased from 15% to 5%. (Updates 19/11/24)
  • Global Fund no longer buys gold with surplus currencies (surplus occurs when teams from a country pay more wages than they receive from ticket sales), instead, just before player wages are paid (Monday), the surplus currencies go to each local federation fund.
  • We had good surplus for the bigger countries in the past couple weeks due to rising wages but since we are now lowering wages, next couple weeks these could be a little shy unfortunately. Nonetheless, this change should help the local prizes in the future.
  • The league prizes will be changed from next season on. The amount of gold each division gets from the Federation Fund will be proportional to the average wages of that division. So, naturally A1 will get a huge chunk more and so on.
  • There is now a limit on how much local currency a single club can have, the limit is calculated like so: 3xClubWages, if this value is below 10.000 then the limit is 10.000. (Updates 7/1/25)

FEDERATION

  • Started working on the national teams feature, for now you can only see the best players in a country according to AVQ but this is of no consequence for now. (Updates 5/8/24)

MARKET

  • Player traits will now show up in the player market search. (Updates 8/6/24)
  • Added a lot of filters to the player market search. (Updates 3/7/24)
  • The player market search tool will now save your inputs, so if you leave the page you wont lose your search options. (Updates 9/9/24)
  • The free market player listings will now have 3 random players for each zone that are visible for those that don't have scouts. These 3 players will change every hour. (Updates 18/2/25)

WORLD

  • Updated the global fund allocation of funds for the Champions League. Instead of using the total amount of gold, the system will use 30% of what is there for the Champions League prizes. Whatever is left will be used next season. This insures a steady stream of gold for a longer period of time so its easier to predict how much the Champions League in the long run. (Updates 18/6/24)
  • You can see extra information about the Champions League prizes including next season predictions by clicking the little blue ? button in the global funds page. (Updates 18/6/24)
  • Tournaments should be ready for testing during this off season. (Updates 25/6/24)
  • Added the Continental Cup (CC) competition, very similar rules as the Champions League (CL). (Updates 17/7/24)
  • The 2nd competition doubles the amount of slots for international competitions for all division 1 leagues. If a league had 2 slots for CL, then it gets and extra 2 for CC. These slots are still based on each division 1 average quality but will be updated to be based on how well local teams do in these international competitions, same as in real life. (Updates 17/7/24)
  • International cups (champions league and continental cup) spots are no longer based on the average quality of the leagues. With real teams playing this season we now switched to a coefficient system similar o the real European Champions League. (Updates 23/8/24)
  • There will now be a match win prize (similar to national league) during groups stage. The final runner-up will now receive a consolation prize. Group stage fixture match up now copies the same system the real European Champions League used for many years. (Updates 26/8/24)
  • There is a new little tool to find managers looking for friendlies, you can go to the World>Friendlies menu and either post your friendly request or accept one. (Updates 9/9/24)
  • The international Federations Coefficients have been updated and will now check the performance from countries in the current and last seasons to decide next season's competition spots. (Updates 9/9/24)
  • Tournament injuries are now automatically healed when the tournament ends. (Updates 28/10/24)
  • Tournaments are now created with a random average quality limitation so you can find a tournament that better fits your team. (Updates 19/11/24)
  • Tournaments will now start after 24h when the minimum required teams have signed up, this number is visible from the tournaments list. They will continue to start when they are full as well. (Updates 19/11/24)
  • Champions League and Continental Cup knockout rounds will now have 2 legs, one home, one away. The final is still 1 match in neutral grounds. (Updates 28/11/24)
  • Champions League and Continental Cup groups are no longer filled randomly, they now follow the Elo ranking to spread teams by strength more evenly, between the groups. (Updates 28/12/24)
  • International Coefficients now take into account 3 seasons, instead of 2. (Updates 28/12/24)
  • Managers can now create tournaments, to do so they must add their own funding to the tournament and the minimum amount is 200 Gold. (Updates 4/2/25)
  • The AVQ limitation was changed to prevent tournament cheating. The AVQ to signup for tournaments is now based on the teams starting 11 AVQ in past tournament participation's. If the calculated AVQ above is worse than the official matches starting 11 AVQ, then the calculated AVQ will be the official starting 11 AVQ. (Updates 4/2/25)
  • The minimum Gold amount to start a tournament has been decreased from 200 to 100. (Updates 27/2/25)

RANKINGS

  • The current ranking can be checked by going to the competition page and check the coefficients tab. The exact calculations can be checked in the game documentation under competitions. (Updates 23/8/24)
  • Added a new Top Quality Ranking page so we can see the best average quality players out there. (Updates 7/10/24)
  • ELO Ranking (Updates 12/12/24)
  1. Initial Elo Ratings: All teams started this season with an Elo rating calculated from their starting 11 average quality (AVQ).
  2. Dynamic Adjustments: After each match, Elo ratings are updated based on the relative strengths of both teams and the match result: A stronger team winning results in a smaller point gain. An underdog winning results in a larger point gain for the weaker team. Draws also adjust ratings, rewarding the weaker team more if they manage to hold the stronger team.
  3. Current Elo Ratings: As of now, the Elo ratings reflect the performance of all teams across matches played this season, from here they will continue to evolve with every oficial match played.
  4. On every match report you can see the Elo rating for each team at the start of the match and the amount of Elo change after that match was done.
  5. There is a new ranking under the Rankings menu for this Elo Ranking.
  • Future Use: The Elo ranking system will play a crucial role in determining seedings for major competitions like the Champions League and Continental Cup. This ensures that the strongest teams, as determined by their Elo ratings, are appropriately seeded in groups to create balanced and fair competition. (Updates 12/12/24)
  • Added filters to the teams rankings. (Updates 16/12/24)

NATIONAL LEAGUE/ NATIONAL CUP/ NATIONAL SUPER CUP

  • Added disciplinary points to any competition that uses a points-based table (National Leagues, CL, and Tournaments). This will be used to help order the tables in case teams have the same amount of points and goals. The team with fewer disciplinary points will move up. (Updates 25/6/24)
  • National League fixtures have also been tweaked. (Updates 23/8/24)
  • Refined League Prizes: Division 1 league prizes have been raised to provide increased rewards. (Updates 27/10/24)
  • Separated the National Leagues and Cup page so we can have more information about each. Added information for the new league prize distribution scheme based on wages weight, true only for next season on. (Updates 24/1/25)
  • National Super Cups are in, we will test these for the first time during this off season. The winner of the League will play the winner of the Cup on the 28th of every month.
    1. In case the winner of both competitions is the same then the 2nd team in the League will be selected.
    2. The match is played at your regular League match time, neutral ground, there isn't much time to prepare the team unfortunately, they are drawn during server's season update, be on your toes.
    3. There will be no Gold reward for National Super Cups this season (season 10), only a trophy. (Updates 27/3/25)

ACCOUNT

  • Managers that havent logged in for over 3 weeks will now be sacked by their clubs. All funds in the club pass onto their local federation. (Updates 1/7/24)
  • When joining a new club, its now only possible to join clubs in divsion 3 or 4. (Updates 1/7/24)
  • Its now possible to upload your own team logo from the office edit club menu. (Updates 5/8/24)
  • The system will now send an email to managers that are away for more than 3 days and then a second email after they are away for more than 7 days, hoping the manager logs in, saves his team and avoids getting sacked. (Updates 9/9/24)
  • New game accounts are now checked for some factors and a phone verification may be required before selecting a team to manage. (Updates 15/10/24)
  • ID verification is now working but for now it will only be mandatory to withdraw funds from the game. (Updates 15/10/24)
  • You can now change your club to a different country by swapping places with an unmanaged team from a division 3 or 4 (C and D). It costs 5 euros and your club keeps all players and staff but loses all infrastructure and stadium levels.
  1. To do this, find a suitable team and you will se a blue button to swap places, you will also find more information about it there.
  2. This can only be done during the off-season, before day 1.
  3. As this change is very disruptive for the game database, i am doing controlled testing for this new feature, if you wish to use it, please contact me first so i can enable it for you. (Updates 28/12/24)
  • Changing a club to a new country is now open to all, you no longer need to contact me first, the cost has increased to 20 euros instead of 5 euros. (Updates 27/1/25)

ORTHERS

  • Added the Offers method for funding game accounts. (Updates 28/11/24)
  • I have been working on KOB's own API so that fellow managers and developers can build community tools. If you don't know what an API is, you probably don't need it, but if you want to know more how to access it, please go to the game's documentation, there is an area just for the API. This is still in the very early stages but more information and end points will be added to the API in the future. (Updates 12/12/24)
  • Added match statistics to each manager profile page, unfortunately, we are missing season 1 and 2. (Updates 7/1/25)
  • Updated the API with more available data. (Updates 7/1/25)
  • Added a "dark theme" to the interface, there is a new button next to your setting button (top right) where you can toggle this. (Updates 24/1/25)
  • Added the possibility of inserting image links and smilies on forum posts. (Updates 24/1/25)
  • Fixed a bug with players not getting their daily dose of energy at 0:00. (Updates 24/1/25)
  • Fixed a bug with player transfers bids that could potential cause problems with previous bids not getting returned. (Updates 24/1/25)
  • If your recruiter doe not have a team or is banned, the recruiter tax on income will be paid to your local Global Fund. Previously no tax was paid at all. (Updates 18/2/25)

CLUB

  • Added international competitions information to the team history list, manager profile and team page. (Updates 24/1/25)

CURRENCY

  • Nicmo have been putting together a crypto token based on the Solana blockchain called Victory Token (VCT) that will be used on My Profit Land and Kickoff Boss as extra rewards for your achievements. For those of you that are into crypto, its a way of earning some extra or just invest, you will be able to collect VCT and withdraw it to your crypto wallets instantly where you can exchange it. (Updates Victory Token 13/3/25)
    In order to receive rewards you must own VCT tokens first since the rewards are based on the amount you have, your wallet must be connected to the game. (Updates Victory Token 13/3/25)
  • If your new to crypo, this can be a little dauting but essently you will need to first trade your local currency (euro, dollar, etc) for a crypto currency that can easely be traded with VCT, this is currently the Solana coin, SOL.

    Install a web3 wallet that supports solana, https://phantom.com/ or https://www.solflare.com/
    You can use Revolut, coinbase, binance or even your Phantom and Solflare wallets to buy SOL.
    If you buy SOL from outside your wallet, transfer it to your wallet, you will need to find your wallet id.
    Go to one of the links above (jup.ag or radium.io), link your wallet and swap SOL for VCT, done
    To receive rewards you must link your wallet to the game as well, click the link next to your VCT balance and link your wallet there. 
    (Updates Victory Token 13/3/25)

  • Currency Name Change "Euro" to "Platinum": Nothing changes in terms of value. 1 Platinum = 1 Euro. So if you deposit 100 Euros, you’ll receive 100 Platinum.(Updates 25/3/25)

  • VCT rewards have been added to League Wins, Champions League and Continental Cup group wins and knockout stages and also National Cup knockout stages. Basically when you earn Gold from official competitions, you also earn VCT in proportion to the gold you earned and to the amount of VCT you hold in your wallet. (Updates 1/4/25)
  • Earned VCT will go to your game VCT stash where you can later withdraw to your Solana wallet, however don't be too hasty, soon the amount of VCT you have in your stash will help your youth center spawn better young players. (Updates 1/4/25)
  • Offer payouts from the offer walls have been increased. Maybe worth exploring. (Updates 1/4/25)

 
 

edited on 01-04-2025 13:09:57 (5 times)

Thuru
226 posts
10 months old
on 20-02-2025 12:21:34 (1 month ago)

Thanks for this usefull informatieve post.

small thing, friendlies dont give exp


Atelier
4 posts
10 months old
on 20-02-2025 13:02:18 (1 month ago)

trully useful, many thanX  :-)


lysybandyta
202 posts
9 months old
on 20-02-2025 18:02:44 (1 month ago)

wow, what a timewaste


trustNo1
23 posts
10 months old
on 20-02-2025 18:51:46 (1 month ago)

Thank you for a wonderful job yes


FirstWave
18 posts
8 months old
on 21-02-2025 10:58:19 (1 month ago)

a lot of thanks

This should be done automatically with each new update, it is important that everyone has easy access to the updated information.

villarreal
49 posts
6 months old
on 28-02-2025 08:36:48 (1 month ago)

Update added 27/2/2025


villarreal
49 posts
6 months old
on 25-03-2025 04:13:21 (1 week ago)

Added information about Crypto & Currency


villarreal
49 posts
6 months old
on 28-03-2025 05:58:34 (1 week ago)

Updated 27/3/2025


AshbornMonarch
7 posts
1 month old
on 28-03-2025 08:29:43 (1 week ago)

Thanks For Information!


villarreal
49 posts
6 months old
on 01-04-2025 13:10:23 (3 days ago)

Updated 1/4/2025


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